Lack of spell-check makes me a monster

Need I explain? I guess so. Okay, first off, I write. When writers write, the more they write, the more likely is that there'll be something wrong in what they write. The longer they write, however, that possibility diminishes because, with experience, writers begin to avoid typos and words they don't understand; their vocabulary widens, and thus they understand more words, and know how to write more words, and the words they've been writing since a young age are less likely to be badly spelled. Therefore, experience and practice are the key elements that make a writer write correctly.

Since I can't say I've been writing for a long time, and since English is, in fact, my third language, that takes experience out of the question. Also, I tend to write large walls of text. Therefore, typos are common with me, and spell-check is one of the rare things that can help me from making a fool out of myself when I write in forums and stories n Word documents. Since I rarely check back at what I'm writing unless it's underlined in red or green, some typos still escape me, and it's only after I've re-read what I did write that I realize my mistake and have to edit.

If only I had a cookie every time I had to do that.

In any case, if I make a certain typo or mistake, I get angry. Especially if Mr Spell Check isn't there to help me correct it and I have to risk making another mistake in what I'm correcting. Therefore, lack of spell-check makes me a monster.

Style of roleplaying and mentality

Let's start with style of roleplaying. Most of the time, when I'm neither inspired nor have hit some terrible writer's block, I already have a character I've created before that I plan on using. Those characters tend to be not too shabby, but not too great either. Usually they're characters that I can use in any given situation, and most of the time they have trouble with everything because I don't want to go through the trouble of making them be able to do something correctly. Therefore my style is loose freeform.

I tend to enjoy roleplaying in a Steampunk universe, a Neo-gothic universe, or just Fantasy. Cyberpunk isn't that bad, either, as long as it's well-developed and I feel like I can fit a character in--sometimes it's rather challenging. When I talk about neo-gothic, I don't necessarily imply having to be goth, but roleplaying in a gothic universe while having modern technology.

Next, mentality, aka what I will usually do when I reply in-character to typical situations.

If our two characters meet, the thing I'm most likely going to try to do is make your character know my character better without giving out his or her name. Usually it starts by themselves acknowledging your presence and beginning a conversation about their occupation. If the roleplay is more action oriented, then they'll try to impress you with their abilities.

My characters will usually tag along just for the sake of convenience if a quest or challenge appears, but I tend to savor fights, therefore if you go too fast I won't have the chance to say anything. Action scenes in a roleplay, whether they be infiltration or full-scale war, are a tricky thing for me. I usually get confused if more than two people play with me.

I suck at ending a roleplay, too. I most likely have to go away before it ends, so don't count on me if you're planning on actually concluding the in-game roleplay. If it's a forum roleplay, then I'll just play along. But in any case, the thing my characters are most likely to do is give the characters another task that is to be continued in another roleplay arc.